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Home > ID@Xbox > Lovecraft-Inspired Chiller ‘Conarium’ Announced For PC And Consoles. Q1, 2017 Release Expected.

Lovecraft-Inspired Chiller ‘Conarium’ Announced For PC And Consoles. Q1, 2017 Release Expected.

Buoyed by the success of the horror adventure series Darkness Within, publisher Iceberg Interactive and development studio Zoetrope Interactive have teamed up again with a publishing deal for the brand new horror adventure title ‘Conarium’.

Conarium is a chilling Lovecraftian game, which follows a gripping story involving four scientists and their endeavor to challenge what we normally consider to be the ‘absolute’ limits of nature. Inspired by H.P. Lovecraft’s novella “At the Mountains of Madness”, but largely set after the original story.

Iceberg Interactive CEO Erik Schreuder, says: “We here at Iceberg love a good horror game and Zoetrope always deliver. We are excited to see them working on a new Lovecraft-inspired franchise, as I am sure will be their huge fanbase.

The game is currently slotted for a Q1 2017 release on Steam and other digital platforms, as well as on consoles.

What Is Conarium?

As Frank Gilman, a member of the Anthropology Department in the Miskatonic University, you have taken part in the Upuaut expedition led by Dr. Faust, attempting to pass beyond the limits of human consciousness by usin6g a device called Conarium.

When you find yourself regaining consciousness, you are alone in the Antarctic expedition base, and you remember nothing. Soon you will discover that having used the device during the expedition, you have died but then returned subtly changed, speaking of strange memories and of strange places. You have lost something important or gained something sinister…

Explore the antarctic base, as well as dreams and visions. Study clues, unlock secrets, experience alternate realities, but avoid macabre beings present there at all cost.

·         A deep and suspenseful Lovecraftian story with lots of secrets and Easter eggs.
·         Ominous but wonderful graphics created with the Unreal 4 engine.
·         Death is used as a feature. When the player dies, they will be teleported to a different location where unlocking more clues and secrets related to the game’s story could be possible.
·         Two difficulty levels, with only maximum difficulty unlocking all content present in the game.  At the easiest level the player can’t die, but will miss out on certain locations.
·         A haunting soundtrack