Nonlinear point & click adventure COLUMNAE: A Past Under Construction, developed by Belgrade-based Moonburnt Studio, has reached 90% of its funding goal (€40,000), and has less than 30 hours until the end of Kickstarter Campaign. COLUMNAE has already been Greenlit on Steam. Windows (English and German) and Mac versions of the playable demo are available for download from the Kickstarter campaign page.
Aside from the classic adventure features, COLUMNAE introduces the concept of retro causality which allows the player to affect not only the future but also the past of the main character and the world surrounding him. The game is divided into eight chapters, but the order of playing them is not chronological. Depending on the actions the player chooses within each chapter of the game, yet-to-be-played chapters are placed in an appropriate “version” of the future or the past, showing the consequences and explaining motivations and causes of the protagonist’s actions (which the player already took in his name).
COLUMNAE is set in a world ruined by a gradual environmental catastrophe that left the surface of the Earth uninhabitable. The story is focused on a society descended from people who couldn’t afford to inhabit the “city in the clouds”, called Deus, when the ecological disaster was imminent. Deus is a closed town built upon gigantic metal pillars – Columnae. Beneath them, a huge underground machine, called Machina, was constructed with the purpose of automatically extracting and processing resources and sending them via pipes through Columnae and into Deus. The society now living inside the columns settled there in an attempt to escape the lethal environment on the surface after Deus was locked down. Since then, they had no contact with the inhabitants of Deus, and they are parasitizing on the resources coming through the columns. But the people living there are far from innocent themselves – power struggle, corruption, lies, political manipulation and poverty are all present among the citizens of Columnae.
If the Kickstarter goal is reached in time, the full game is scheduled to be released early 2018 for PC, Mac and Linux.